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  1. The latest Monster Hunter Wilds Director's Letter addresses upcoming content for it's May update, including more Tempered monsters, weapon balance changes, and playing as Akuma from Street Fighter 6 Yuya Tokuda, the director for Monster Hunter Wilds, has uploaded a Director's Letter recapping all the new content that will be added to the game in its next update, launching on May 28, 2025. The May Update will include all kinds of new activities for players to indulge in, like a Street Fighter 6 Collaboration quest, new Tempered Monsters to slay, balance adjustments to weapons, and more. Here are the biggest highlights for Monster Hunter Wilds' May Update (as taken from Monster Hunter Wilds' official website). Monster Hunter Wilds May Update - Street Fighter 6 Collab The first major content highlight (and undoubtedly the star of the update), is a collaboration with Street Fighter 6, the latest entry in Capcom's flagship fighting game series. In this collab, players will embark on several new quests where they will get to interact with Akuma, one of the deadliest fighters in the entire Street Fighter universe. Upon completing these quests, you will get to unlock a special armor set and cosmetic layered armor that transform you into Akuma himself. Unlike the Akuma armor set previously featured in Monster Hunter Rise, Monster Hunter Wilds' version will grant you special items that grant you the ability to perform Akuma's moves and combos lifted directly from Street Fighter 6. If you wear the regular armor set and layered set together, it will power up these moves to the point where they could deal significant damage to even the toughest monsters in the game. Monster Hunter Wilds May Update - More Tempered Monsters 8* Tempered Rey Dau is just one of the many new Endgame threats you will face in Monster Hunter Wilds. (Image credit: Capcom) As Capcom stated back in March when they were going to make the game harder, Monster Hunter Wilds' May Update will feature several new 8★ Tempered Monsters to hunt when players reach Hunter Rank 41. These new 8* Tempered Monsters are Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad. These buffed up beasties will have more health, better resistence to the wounding mechanics, and have increased stats for multiplayer scaling. In addition, the spawn rate of higher-difficulty level quests (with multiple monsters and Tempered Monsters with higher strength ratings) will now be increased based on your Hunter Rank. Monster Hunter Wilds May Update - Weapon Balance changes It's Hammer time thanks to the new weapon balance changes. (Image credit: Capcom) Next up is that the May Update will implement a ton of balance changes to weapons and the game systems, as well as various bug fixes. While there are too many changes to list here (you can read full patch notes on Monster Hunter Wilds' website for more details), we can say that the Hammer, Hunting Horn, Gunlance, Light Bowgun, and Heavy Bowgun received the biggest improvements. The aforementioned weapons received massive buffs to their damage output and various tweaks so that each weapon type's moves are easier to pull off. Monster Hunter Wilds May Update - Miscellaneous The May Update will give players more reason to stay in the Grand Hub. (Image credit: Capcom) Lastly, Capcom listed several quality-of-life improvements and other minor new features that will be added in Monster Hunter Wilds' May Update. These changes (as taken on the official Monster Hunter Wilds website) includes: Hunters will be able to rest in the Grand Hub and Suja, Peaks of Accord. Resting restores all destroyed Pop-up Camps. A confirmation window will no longer appear after obtaining an item when your item pouch is full. The obtained item will automatically be sent to your item box. The visibility of the remaining time of meal effects is improved. The countdown will display 10 minutes before expiration. Notifications have also been adjusted in Ver. 1.011. Notification frequency in locales has been lowered, and only high-priority targets will be displayed in the Environment Overview. Improvements to Camera behavior during hunts, and joining multiplayer quests for private lobbies and squad lobbies. Being able to view the individual endemic life you have captured. Optimizations to VRAM usage and fixes to crashes due to insufficient VRAM. (Steam only). The rewards for 8★ investigations and field surveys have been increased. Guild Point rewards for fishing have been rebalanced. Certain whoppers and rare fish have had their rewards increased, while others have had their rewards decreased. More changes will be coming in Title Update 2, but will they be enough to make Monster Hunter challenging again? All the new content coming to Monster Hunter Wilds in this update sounds pretty cool, especially if you're a fan of both Street Fighter and Monster Hunter. Monster Hunter has had crossovers with Street Fighter ever since Monster Hunter 4, but this is probably the craziest one yet, as I've never seen an armor set flat give you an additional move-set on top of your equipped weapon type. I'm curious to see how it will play out and if it will influence the abilities of other collaboration gear in the future. However, what I'm most interested in is the new batch of 8★ Tempered Monsters. I have gone on record multiple times that Monster Hunter Wilds' difficulty was extremely disappointing for hardcore fans like me. One of the many major issues I had was that a majority of the monsters (except for 8★ Tempered Arkveld), just felt so weak to fight due to relatively low HP and getting constantly get stun-locked by this game's Wound and Focus Strike mechanics to the point where they couldn't fight back half the time. Arch-Tempered Rey Dau was the first true challenge for hardcore Monster Hunter fans in Monster Hunter Wilds. (Image credit: Capcom) When Arch-Tempered Rey Dau and High Rank Zoh Shia arrived in the First Title Update, I was excited because they were the first monsters I fought in the whole game that posed a real challenge. They had tons of health, hit like trucks, and they weren't being tripped constantly by attacking their Wounded parts. It was one of the few times I had to put in effort and use the game's combat mechanics to their fullest to achieve victory, and it was a breath of fresh air. Seeing that resiliency is being applied to the new batch 8★ Tempered Monsters in the May update is a step in the right direction to help make the endgame content more appealing for players. I want all the monsters (even the Low Rank ones) to be just as scary to fight in-game as they are portrayed in the story cutscenes. (Image credit: Windows Central | Alex Cope) However, I would much rather see this sort of balance tweaking be applied to all of Monster Hunter Wilds' monsters (both Low Rank and High Rank), not just the Tempered Monsters. That way, the Low Rank Story campaign won't feel like a cakewalk tutorial for endgame content anymore as you will be constantly challenged throughout the whole game, be forced to utilize the combat mechanics and armor sets to their fullest potential, and be rewarded with the immense satisfaction of overcoming the odds like the in older games. Capcom has said that it is planning to make more balance changes in future updates. So hopefully my wishes for Monster Hunter Wilds to be a more challenging game from beginning to end will eventually come to pass, but we'll have to wait to find out. In the meantime, we'll have Akuma teaching us how to beat monsters with only our fists to busy when the May Update launches for Monster Hunter Wilds on May 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of April): 1,811 RIP Matrix | Farewell my friend
  2. Capcom has released the patch for Monster Hunter Wilds 1st Title Update and it contains weapon balance changes, bug fixes, PC performance enhancements, and more Tomorrow on April 4, 2025, the 1st Title Update for Monster Hunter Wilds will finally go live. To help prepare players for what they can expect in this update, Capcom has released the patch notes for it on its official website. Aside from recapping previously announced additional content like new monsters to hunt like Mizutsune and a High-Rank version of Zoh Shia, the patch notes reveal that the 1st Title Update will contain several weapon balance changes, bug fixes, quality-of-life improvements, performance upgrades for the PC (Steam) version, and more. Here are the full patch notes as taken from the official Monster Hunter Wilds website: Monster Hunter Wilds 1st Title Update patch notes - Major changes and additions – New monsters can now be hunted after meeting certain in-game conditions. – Mizutsune has been added. Reach HR 21 to unlock an extra mission that can be started by speaking to Kanya in the Scarlet Forest Base Camp. Complete the mission to unlock Mizutsune. – Tempered Mizutsune has been added and will appear when you are HR 41+ after completing the Mizutsune extra mission. – Zoh Shia has been added as a high-rank monster. Reach HR 50 to unlock a story mission that unlocks Zoh Shia. – New story, extra, and side missions have been added. – New weapons, armor, and skills have been added. – The upgrade limit has been increased for armor of rarity 5 and above. – The Grand Hub has been added. It can be unlocked by completing a tutorial mission that appears from HR 16. – The following features have been added to the Grand Hub: Barrel Bowling; the Diva; Arena Quest Counter; the Canteen; the Arm Wrestling Barrel. – The Expedition Record Board has been added to the Grand Hub, along with rankings for time attack quests. – Arena Quests have been added. – Challenge Quests and Free Challenge Quests (Challenge Quests with no equipment restrictions) have been added and will be made available at a later date. – New status ailments have been added. – New voice lines for Alma (the Handler) have been added. – An arena log page has been added to hunter profiles. – The Change Appearance menu in the camp now has an option to change Alma's outfit. – New pop-up camp gear options have been added. – New limited bounty categories have been added. – New voice lines, pose sets, and gestures have been added. – Preparations have been made for the Festival of Accord, planned to run from April 23 to May 6. – The following features will be temporarily modified during the Festival of Accord: the Handler's Outfit; Seikret decoration; the Diva's song list; the Grand Hub decorations; the Canteen's menu. Monster Hunter Wilds 1st Title Update patch notes - Bug Fixes and Balance adjustments Base Facilities – After unlocking the Grand Hub, the Squad Information Counter will move from the Windward Plains Base Camp to the Grand Hub. – Fixed an issue where consecutive uses of the BBQ Grill inside a tent could cause game controls to stop functioning. – Fixed an issue with the BBQ Grill where ingredients would be used but meal effects wouldn't trigger when a meal is canceled, such as when an Environment Link is disbanded. – Improved the response time for controls in all dialogue scenes, such as facility conversations. – The "Rest" command now requires 500 guild points, and investigations reward 10% more guild points than before. – Increased the amount of points required for "Wyverian Melding" and "Meld Decorations" at the Melding Pot. – Increased the amount of melding points obtained from some items and rare decorations when using them as melding materials. – Fixed an issue where meal invitations would sometimes be announced or show up in the Environment Overview at times when the invitation could not actually be accepted. – The "Transfer Items" option has been added to the Provisions Stockpile menu, allowing you to restock items outside of the tent. Missions – Fixed an issue where some side missions which required specific item turn-ins could not be completed correctly. – Fixed an issue that prevented the completion of side mission conditions during event quests. Monsters and Endemic Life – Fixed an issue where some monsters would stop moving in certain situations. – Fixed an issue where some monster wounds would disappear unintentionally after performing certain actions. – Fixed an issue where the game might crash after blocking a Gravios's attack. – Fixed an issue where the introductory cinematic camera (used for newly discovered monsters) would trigger on monsters you've already discovered. – Fixed an issue where the Smokeshroud Gekko endemic life would not appear in the Windward Plains. – Adjusted the behavior of some monster actions. – The distance between the monster and camera has been increased for certain monsters, such as Gore Magala. – Fixed an issue where Jin Dahaad would unintentionally disappear from the locale. Player - General – Fixed an issue where the hunter profile could not be edited properly. – Added a feature that lets you reset hunter profile edits. – Fixed an issue where sneak attacks could not be canceled when using light bowgun, heavy bowgun, or bow. – Fixed an issue where weapon pendants could appear in scenes where weapons are not displayed. – Fixed an unintended issue where large falling boulders could be blocked. – Lance: Made it easier to land thrust attack finishers after a focus strike in which the first hit causes large knockback. – Hammer: Fixed an issue where Focus Strikes could not be used quickly after coming to a stop after moving during a charge. – Light Bowgun: Fixed an issue that caused Wyvernblast to react to Palico attacks. – Palico: Fixed an issue that prevented stun and exhaust values from increasing when a Palico attacks a monster with a blunt weapon. – Hunting Horn: Fixed an issue where certain actions that required simultaneous inputs were not behaving correctly. – Heavy bowgun and light bowgun ranged attack capabilities have been adjusted when riding a Seikret. – The effects of the Corrupted Mantle have been adjusted. – The Rocksteady Mantle's damage mitigation has been increased. – Mending Mantle and Evasion Mantle durations have been increased. – Bow: Dragon Piercer damage has been decreased. – Bow: Power Volley elemental values have been increased. – Bow: Thousand Dragons damage has been increased. This includes when using Close-range Coating and Power Coating. – Bow: Power Shot and Power Volley are now affected by the skill Charge Master. Player - Skills – Fixed an issue where Opening Shot did not work with special ammo. Player - Support Hunters – Fixed an issue that caused Support Hunters to be unable to reach certain areas. – Fixed an issue that prevented guest players from receiving the effects of Rosso's Demon Ammo, Armor Ammo, and Recover Ammo. – Fixed an issue that resulted in guest players not seeing any visual change when a Support Hunter would equip a mantle. – Adjusted the rate at which Support Hunters use certain items. Player - The Handler – Adjusted the distance that the Handler keeps from the monster during hunts. Monster Hunter Wilds 1st Title Update patch notes - Miscellaneous Miscellaneous - Login Bonuses – There will now be login bonus days that include a free meal voucher (one out of the different types). – Login bonuses now include at least one Barrel Bowling Voucher every day. Miscellaneous - System – (Steam) Improvements were made to VRAM usage, and the DirectStorage version has been upgraded. – Fixed an issue that prevented pigment information from being included in shared loadouts. – Fixed an issue with some display settings on the character models on the title screen and save data selection screen. – Fixed an issue where the model display toggle for pendants would not function properly when previewing armor. – Fixed an issue with the visual effects of the Hope Charm. – Fixed an issue so that other Link Members are now properly prioritized to be displayed in Base Camps and other shared locations. – Fixed an issue that made communication errors more likely to occur when firing an SOS Flare right after the start of a quest. – Background color has been changed to black for areas outside of the game's rendering range. – Fixed an issue where a squad leader leaving a squad would not correctly transfer leader rights to the sub-leader. – Fixed an issue that made it impossible in some instances to obtain the Powercharm or Armorcharm even after fulfilling the requirements to do so. If you have fulfilled the requirements and have not obtained the items, they can be re-obtained after proceeding through another Quest Results screen. Miscellaneous - Quests – Fixed an issue where some NPC dialogue would be cut off when completing certain story assignments by capturing the target. – Fixed an issue where accepting an Investigation but failing to depart (due to a communication error or similar) would still reduce the number of times you can accept that Investigation. – Failing to join another quest while already in the middle of a quest will now forcibly end the current quest and take you back to base. – Fixed an issue that would prevent game progress after departing on a quest while performing platform-related invitations. – Fixed an issue where quest party size limits would not work as intended when performing certain actions. – Fixed an issue where a quest would not appear in an SOS Flare Quests search if the quest host fires the SOS Flare but then leaves the quest. Miscellaneous - Quests – Fixed an issue where the stated number of Pop-up Camps and their locations would not match up with their actual data in some situations. – Adjusted the placement of some ore deposits to make them easier to gather while riding the Seikret. – Fixed an issue where some voice lines would not trigger properly. – Fixed various text issues. – Fixed other miscellaneous issues. The hunt for the elusive Mizutsune is on! Monster Hunter Wilds has recently achieved the monumental milestone of selling over 10 million copies in just a month after its release. Despite this commercial success and much critical acclaim (including our 4/5 star review of Monster Hunter Wilds), the game has received many harsh critiques from fans. Criticisms range from subpar PC performances as stated by the game's 1 million concurrent player base, a needlessly complicated multiplayer, to a severely disappointing difficulty downgrade compared to previous Monster Hunter titles. Hopefully, the improvements to VRAM usage and the DirectStorage within this update will help the Steam version perform much more smoothly and make it more enjoyable for PC players. As for the issues regarding difficulty balancing and multiplayer. It looks like the patch notes don't mention any changes to the multiplayer system or any huge balance changes to existing monsters aside from changing their behavior. So it is likely we'll be getting multiplayer improvements and hard balance changes to existing monsters later in May when Arch-Tempered Ray Dau arrives or in the second Title Update during the Summer of 2025. In the meantime, we'll have Mizutsune and Zoh Shia to sink our blades into when Monster Hunter Wilds' 1st Title Update launches tomorrow. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is now available for purchase after launching on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357 RIP Matrix | Farewell my friend
  3. Capcom announces Monster Hunter Wilds has sold over 10 million copies in a month and vows to make several balance adjustments. Monster Hunter Wilds, the latest entry in Capcom's immensely popular Monster Hunter franchise, has recently achieved a major milestone by selling over 10 million copies worldwide, as per an official statement on Capcom's official website. What makes its sales figure so impressive is that it took Resident Evil Village three years after its release in 2021 to reach such sales numbers. Additionally, Monster Hunter Wilds managed to ship 8 million units worldwide in only three days after its launch. This officially makes Monster Hunter Wilds the fastest-selling title in Capcom history, beating out the previous record-holder, Resident Evil 4 Remake, which sold 3 million copies in two days after its launch. Major balance changes are coming to Monster Hunter Wilds in the coming months To celebrate the occasion, the director of Monster Hunter Wilds, Yuya Tokuda, has announced on Monster Hunter Wilds' official website that Capcom will send players a free item pack in-game as a 'thank-you' gift for their support. Additionally, Yuya Tokusa has shared plans with the community about Capcom's plans for Monster Hunter Wilds post-launch updates in the coming months. These plans start with a brief recap of Monster Hunter Wilds' 1st Title Update, which is set to go live this week on April 4, 2025. This update will bring a ton of new content to the game, including the addition of new monsters to fight, such as the returning Mizustune, more Tempered Monsters to fight, an online Gathering Hub called the Grand Hall, new quests to complete, new gear to collect, cosmetic DLC, and more. Congalala about to get smashed by a hammer. (Image credit: Capcom) Next up, Yuya Tokusa has announced that Capcom plans to implement a ton of balance adjustments to Monster Hunter Wilds in the upcoming Title Updates. So far, these plans include buffing the Hammer weapon, nerfing the overtuned Corrupted Mantle, increasing the health, resistances, defenses, and multiplayer scaling of several Tempered monsters, and other weapon balance adjustments. These balance adjustments are planned to be implemented at the end of May or in the second Title Update scheduled to launch in Summer 2025. Players battling the Nu Udra in the Oilwell Basin. (Image credit: Windows Central | Jez Corden) Afterward, Yuya Tokusa says that the game will receive various quality-of-life improvements in the upcoming Title Updates, including reducing the waiting time when using facility functions in each locale, and general improvements to UI/UX, restocking items, joining multiplayer hunts, using the Seikret, camera behavior, and more. Yuya Tokusa then stated that Capcom is working hard to fix the stability of the PC (Steam) version of Monster Hunter Wilds. It plans to do this by reducing the VRAM usage and upgrading the DirectStorage version of the Steam version when the 1st Title Update launches. A full team of hunters hunting a Doshaguma. (Image credit: Capcom) Yuya Tokusa also says that Capcom is looking to improve the overall gameplay flow of Monster Hunter Wilds by making adjustments to its in-game economy, balance, and other areas, starting with several 'downward adjustments' (a.k.a. nerfs) to its overall game balance in the coming months. Lastly, Yuya Tokusa has confirmed that Layered Weapons (a system where you can change the cosmetic appearance of weapons) will return to Monster Hunter Wilds in a future update. Let's hope that these balance adjustments makes hunts threatening again in Monster Hunter Wilds When Monster Hunter Wilds first launched, it had a fair share of positive reviews (including our 4/5 review of Monster Hunter Wilds) and a lot of criticism from its 1 million+ concurrent player base. These include critiques regarding its subpar PC performance, convoluted multiplayer system, and lackluster difficulty. So seeing Capcom acknowledge these issues and vowing to fix them in the upcoming title updates instead of having to wait for a DLC expansion for these fixes is comforting to know for me, as Monster Hunter Wilds really disappointed me at its launch. However, regardless of how I or anybody else feels about the game, its massive sales milestone of 10 million copies shows that Monster Hunter Wilds' issues have done little to impact the general public's enjoyment of the game or its financial success. Success that I feel will continue to grow stronger if Capcom's planned balance adjustments and content updates manage to address fan criticisms and refine Monster Hunter Wilds' gameplay. Either way, I can't wait to join the hunt again as this announcement, along with the 1st title update's content, has rekindled my interest in Monster Hunter Wilds. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is now available for purchase after launching on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357 RIP Matrix | Farewell my friend
  4. Monster Hunter Wilds' first Title update is stacked with all kinds of content from hunting new monsters, a massive Gathering Hub, new quests, and the return of a fan-favorite Monster Hunter Wilds has recently received a gameplay showcase stream hosted by Capcom. This showcase has shown a metric ton of new gameplay footage and information regarding the game's Title Update 1, which is now confirmed to launch on April 4, 2025. Here's everything you need to know about all the content coming soon in this update from new monsters, the Gathering Hub, quests, info regarding the next title update, and more. Disclaimer SPOILER WARNING: This page contains spoilers for the finale of Monster Hunter Wilds' Low Rank story, so read at your own risk. New monsters The gameplay showcase begins by highlighting a new monster being added to Monster Hunter Wilds' monster roster, Mizutsune. This creature is a water-elemental Leviathan that attacks its prey with fast claw strikes, water breath beams, and spitting giant bubbles that cause players to become slippery and fall over when hit. Once players reach Hunter Rank 21 in High Rank, they will be able to talk to an NPC named Kanya in the Scarlet Forest region and receive the quest that will unlock Mizutsune for hunting. Arch-Tempered monsters return from Monster Hunter World (Image credit: Capcom) The next big piece of news regarding monsters is that Arch-Tempered monsters from Monster Hunter World have been confirmed to return in Monster Hunter Wilds. Arch-Tempered monsters are an especially difficult class of monsters that are stronger than Tempered Monsters. They hit like trucks, have lots more health to burn through, and even feature new attacks separate from their regular counterparts. Overcoming these foes will reward players with unique Gamma armor sets, complete with new cosmetic looks and passive abilities to use. The first Arch-Tempered monster that Monster Hunter Wilds will receive will be an Arch-Tempered version of Rey Dau. Players will be allowed to hunt this creature once they reach Hunter Rank 50 and when the Event Quest for Arch-Tempered Rey Dau goes live, which, according to Capcom, is "April 29 to May 20 (PDT)." Players will get a chance to face the High Rank version of Zoh Shia in the 1st title update. (Image credit: Capcom) The last piece of monster news is that Monster Hunter Wilds Title Update 1 will include a High Rank version of Zoh Shia. This unholy abomination was the final boss of Low Rank that players only got to fight once, but now they'll get to hunt it again and earn special gear for defeating it. The quest for hunting the High Rank version of Zoh Shia will unlock for players once they reach Hunter Rank 50. Afterward, Zoh Shia will begin showing up randomly in the Wyvern's Wakening section of the Ruins of Wyveria on the world map and can be made into a quest. Grand Hub Convene with your hunting friends at the new Grand Hub. (Image credit: Capcom) The next section of the gameplay showcase focuses on a new Gathering Hub being added to Monster Hunter Wilds called the Grand Hub. This place is a gigantic online multiplayer hub where players can gather to form parties before embarking on hunts, eat meals prepared by the Palicos, and have fun playing mini-games such as fishing, arm wrestling, and barrel bomb bowling. Players can even sit down and relax listening to a Diva singing at night, a returning feature from Monster Hunter 4. The Grand Hub will be unlocked for players once they talk to Tetsuzan in the Suja, Peaks of Accord campsite upon reaching Hunter Rank 16. On a side note, the Squad Information Counter will be relocated from the Windward Plains to the Grand Hub once it unlocks. Arena Quests Take on special challenges in Monster Hunter Wilds' Arena Quests (Image credit: Capcom) The next section of the gameplay showcase reveals that Monster Hunter Wilds will be getting Arena Quests in the Title Update. Arena Quests are special challenges where players hunt monsters in an enclosed arena and post their kill times on online leaderboards to see who has the fastest kills. There will also be new Challenge Quests and Free Challenge Quests available as limited-time Event Quests that will reward players with cosmetic pendants upon completion. Arena Quests and Challenge Quest will force players to wear specific armor sets and weapons and will only allow up to two players. Meanwhile, Free Challenge Quests will let players wear whatever gear builds they want and allow up to 4 players to join or summon NPC support hunters to fill in for missing players. Arena, Challenge, and Free Challenge Quests will be made available once you unlock the Grand Hub and talk to Ricardo at the Arena Quest Counter there. Alma outfits, DLC content, and roadmap The classic 'Potion flex' animation from the old Monster Hunter games is now back as a free emote. (Image credit: Capcom) The showcase begins to wind down by covering miscellaneous content additions coming in the 1st Title Update. These include the ability to change your Handler Alma's outfit after completing a side-quest, upcoming free and paid DLC content which includes stickers, emotes, poses, accessories, layered armor, and more. These will be made available in DLC content packs or sold individually. Capcom has confirmed that more Event Quests will be added later and that Seasonal events from Monster Hunter World will be returning in Monster Hunter Wilds. The first of these seasonal events will be the Spring-themed Festival of Accord: Blossomdance, which Capcom says will launch on "April 22, 2025," and last until "May 6, 2025 (PDT)." This event will allow players to take up previously released Event Quests and take on new ones to earn unique gear, pop-up camp decorations, emotes, and more. Content roadmap for Monster Hunter Wilds up until May. (Image credit: Capcom) Capcom then revealed a content roadmap for Monster Hunter Wilds mentioning all the content updates the game will receive up until the end of May. In addition to everything we just discussed, the roadmap mentions that Monster Hunter Wilds will feature a collaboration with another Capcom franchise that's yet to be named, along with additional features. Lagiacrus is finally coming back! After many years, Lagiacrus will get a next-gen makeover in Monster Hunter Wilds (Image credit: Capcom) Capcom then closes the event by releasing a teaser for the next title update which is set to launch during the Summer of 2025, and it confirms that it will feature the return of Lagiacrus, the flagship monster of 2009's Monster Hunter Tri. Fans have been begging and pleading for this classic monster to return in a traditional Monster Hunter game ever since it last appeared in Monster Hunter Generations Ultimate in 2017. Now after 8 long years, Lagiacrus will finally make its next-gen comeback in Monster Hunter Wilds this summer. This content update is already looking to fix a ton of my problems with the base game and more To say that there will be a lot of content to look forward to for Monster Hunter Wilds post-launch would be an understatement. While I'm worried about whether or not this Title Update 1 will address my criticisms regarding the base game's balance and difficulty, it already looks like it will immediately fix the post-game problems I have with the game. The Grand Hub looks amazing, Mizutsune and Arch-Tempered Rey Dau look exciting to fight, and I'm glad we're going to be able to fight High Rank Zoh Shia so soon rather than having to wait for the final Title Update to fight the final High Rank boss as we did in Monster Hunter Rise. Not to mention, I'm so happy to see Lagiacrus finally coming back in the next Title Update later this year, as it was on my wishlist for Monster Hunter Wilds, and it's one of the coolest monsters in the entire Monster Hunter series. Will this Title Update also feature hidden surprises that Capcom is not willing to publicly divulge to surprise players? Join the hunt to find out when Monster Hunter Wilds' Title Update 1 launches on April 4, 2025. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is now available for purchase after launching on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of February): 874 RIP Matrix | Farewell my friend
  5. It was clear from the hype before the launch of Monster Hunter Wilds that Capcom had another massive hit on its hands. Following the game's launch weekend, the company has now confirmed just how big of a release it had on its hands. Monster Hunter Wilds had sold over eight million copies within three days of launch across PC, Xbox Series X|S, and PlayStation 5. Selling that many copies in that time period makes the latest installment in the massively popular action franchise the "fastest a title has reached this milestone in the company’s history," according to Capcom. While the company did not reveal any sales splits between the launch platforms, the Steam version's popularity was clearly seen over the weekend. The title managed to hit peaks of 1.3 million concurrent players three days in a row on the platform. Capcom attributed the massive draw of Monster Hunter Wilds to the global promotions it had been running prior to launch, including the trailers it debuted at games showcases and the massive open beta tests: Despite being well received by critics and now touting record-breaking sales, user reviews are not fairing well for Monster Hunter Wilds. Many players are reporting massive performance issues and visual defects in the experience, and Capcom is yet to announce any official fixes. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of February): 874 RIP Matrix | Farewell my friend
  6. Capcom clearly has an absolutely massive hit on their hands again. Monster Hunter Wilds released just yesterday, and on Steam alone, the title has seen over a million concurrent players during its launch day. With the weekend now in full swing, it may be about to set new records too. Thanks to the handy data saved by SteamDB, it shows that Monster Hunter Wilds reached 1,307,976 concurrent players on Steam on launch day, February 28. Already though, on the second day of launch, the title is fast reaching that number. At the time of writing, Monster Hunter Wilds is already about to surpass 1.3 million concurrent players. The title is also enjoying being at the top of Steam's global best-selling charts too, a place it has more or less managed to hold for weeks now. Capcom is yet to share any sales numbers for its latest action RPG, but it should be in the millions on PC alone. When also counting console sales, Capcom could have one of the most successful years ever thanks to this launch. Despite the massive success the title is seeing, user reviews have not been so spectacular. The $70 game currently holds a Mixed Steam user rating from buyers, with only 49% of them (out of 30k reviews) giving it a positive review. Even many of the positive reviews compliment the gameplay while explaining just how bad the game is running for them right now. The primary issue seems to be regarding the performance, with many reporting terrible frame rates, crashes, assets not loading correctly, and other problems with the port. The convoluted menu system has also been criticized by many, though this is generally a staple with Monster Hunter titles. Capcom has quietly responded to these complaints, offering PC players some advice like updating their graphics drivers and adjusting their settings. The company is yet to announce any updates aimed at fixing the widespread issues. Monster Hunter Wilds is now available across PC, Xbox Series X|S, and PlayStation 5. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of January): 487 RIP Matrix | Farewell my friend
  7. I hoped for better co-op systems in Monster Hunter Wilds yet they seem more maddening than ever in a modern multiplayer title We’re on the cusp of the release of my most anticipated game of the year, Monster Hunter Wilds. For years, I’ve been waiting for this follow-up to one of my favorite games. To give some context, I poured over 300 hours into Monster Hunter World. With reviews now live, Monster Hunter Wilds has garnered mostly positive reception. However, our own Wilds review here at Windows Central criticized the game’s lack of difficulty—something at odds with the premise of the franchise for many long-time fans. Having had the privilege of playing the game early, I wanted to share my own thoughts, particularly some counterpoints. While I agree that the reduced difficulty might feel like a departure for veteran players, I see it as an overall positive. It makes the game more accessible to newcomers and casual fans, something that may lead to more mainstream success for the franchise than ever before. That said, I have my own major frustration with Wilds. The multiplayer experience, which is my main way of playing this series, remains as convoluted and clunky as ever. In 2025, I have far less patience for these outdated systems than I did in 2018 when Monster Hunter World launched. As a result, I don’t see myself dedicating nearly as much time to Wilds, and that’s a real downer for a game I’ve been so excited about. I had higher hopes for the co-op experience The monster reveals in Wilds are breathtaking and definitely worth the wait, I just wish the co-op experience was smoother. (Image credit: Windows Central | Alex Cope) I've been playing—well attempting to play—Monster Hunter Wilds with my partner, who also has early access. We’ve played previous games in the series together, and I had high hopes that the co-op experience in Wilds would be more streamlined. There are some improvements, like the game now automatically sending an invite to your 'link party' once you're done with a cutscene in campaign mode, eliminating the need to fumble with controls yourself. However, the experience as the invitee is far less intuitive. For instance, when we both met a monster for the first time, we watched its cutscene separately (the monster reveals are still incredible, by the way). Once the cutscene ended, I was thrown into battle while waiting for my partner to join my game. Meanwhile, they had to navigate the menus to accept the invite, all while the monster continued attacking them, potentially knocking them out of the process. As soon as they accepted, they were forced to leave their quest and be transported back to camp, then run back to rejoin me in my instance. This process is frustrating, especially early in the game when fast travel points are limited. Why can’t we simply experience the story together in a shared instance? Why can’t we walk to the quest location and watch the cutscene side by side? Instead, we’ve spent more time sitting through cutscenes or fiddling with settings than actually fighting monsters together. While cutscenes are now skippable and auto-invites have been added, the process remains overly complicated and disjointed. Here’s a tighter summary of how it plays out: Party up. Start a mission. The game splits you and your partner into separate instances, though you remain in the same party. Each player finds the monster and watches the cutscene. Once the cutscene ends, an invite is automatically sent to party members. The invitee accepts and loads into the host's instance, starting from camp. Any progress made fighting the monster in separate instances is lost. Even worse, you can be interrupted by the monster while attempting to accept an invite. Multiplayer Monster Hunter has gone backwards Somehow, it was easier to play with friends in Monster Hunter: Rise which is available on Xbox Game Pass (Image credit: Capcom) What's most baffling to me, is that prior titles like Monster Hunter Rise and Generations Ultimate handled co-op much better. In Generations, cutscenes integrated your party members into the action, avoiding these interruptions altogether. It’s frustrating that Wilds seems to carry over the co-op system from World rather than taking cues from its handheld-focused titles, despite years of player feedback asking for improvements. The World and Wilds entries admittedly have a sharper focus on "cinematic storytelling," which feels even more ambitious in Wilds. However, this focus feels misplaced in a franchise traditionally celebrated for its gameplay. I don’t want the multiplayer experience to suffer as a result of the storytelling. It’s as if the portable team behind Rise has prioritized fun and accessibility, while the mainline team remains fixated on cinematic realism—which while admirable leads to unnecessary complexity in the gameplay systems. Departing from tradition to welcome new hunters Despite my concerns, I do think the positives outweigh the negative and this will be the most successful in the series (Image credit: Windows Central | Alex Cope) On a positive note, while I agree with our review that the game is easier than World, it's undeniably fun and packed with jaw dropping moments. The shift in difficulty will likely bring many new players into the hunter ranks, which is a fantastic thing for the series. As a bow main, I love the new focus mode and the ability to zero in on clearly marked monster injuries. These new elements make hunts more manageable, and I’ don't particularly mind a little bit of hand-holding—especially in a year packed with so many other exciting releases. Streamlined mechanics like focus mode abilities and less grind-heavy gear progression may make the game feel less challenging for veteran players, but they do serve a purpose in bringing more players into the fold at least at launch. These difficulty grumbles can easily be fixed too with some beefy DLC later on down the line. Despite my frustrations with multiplayer, I do genuinely believe Monster Hunter Wilds has the potential to surpass World’s popularity, thanks to its accessibility, at least from a solo gameplay perspective. Overall I’m excited to see more people pick this up as their first Monster Hunter experience and dive into the franchise.However, nothing kills that excitement faster than telling someone they can’t just jump into the game with their friends from the start. Instead, they have to navigate an endless set of menus and sit through cutscenes, before they can actually play together. This, to me, feels like the franchise's biggest stumbling block and I feel as fans we should be lobbying for better systems. Monster Hunter World was the first break for series into mainstream appeal. Wilds feels like a step backward when all you want is a straightforward co-op experience from start to finish. Maybe this will be addressed in future updates or DLC, but it’s frustrating that multiplayer accessibility isn’t already a higher priority, especially when the game is at its absolute best experienced with friends. Monster Hunter Wilds makes an admirable attempt to strike a balance that welcomes new players into the fold, but the convoluted co-op system still has a long way to go. Because of this, I’m not sure I’ll be sinking the same amount of (wo)man hours into this title as I did with its predecessors. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of January): 487 RIP Matrix | Farewell my friend
  8. Monster Hunter Wilds' launch trailer reveals that it will bring back the fan-favorite monster, Mizutsune, in its first post-launch Title Update this Spring. Monster Hunter Wilds has shown off a new launch trailer during Sony's PlayStation State of Play February 2025 event. This trailer shows an epic montage of Monster Hunter Wilds' various monsters that players will hunt and a teaser of the game's post-launch update roadmap that reveals that it will add Mizutsune in the first Title Update during Spring 2025. Mizutsune is a Leviathan-type monster that debuted in Monster Hunter Generations and was last seen in Monster Hunter Rise. It's a dangerous monster that slithers into battle and attacks its prey with sharp claws, water beam attacks, and inflicting the Bubbleblight status effect to cause opponents to lose their footing. However, Mizutstune won't be the only thing to look forward to in the 1st Title Update as it will also include Event Quests and additional updates. The roadmap then reveals that another Title Update will drop for Monster Hunter Wilds in Summer 2025 which will add another and more Event Quests. In addition to post-launch Title Updates, Monster Hunter Wilds has shown off a new Leviathan-type monster called the Jin Dahaad. It is a colossal, metallic monster that rules the Iceshard Cliffs region as its apex predator and will no doubt require a full party of hunters to take it down. What has happened to Rathalos in Monster Hunter Wilds to cause it to be so unstable? (Image credit: Capcom) The launch trailer also gives players a proper first look at Monster Hunter's mascot monster, Rathalos, in Monster Hunter Wilds, which was briefly seen in the game's debut trailer. However, there seems to be something wrong with Rathalos as it is acting erratically, and its body is overflowing with purple-looking energy. Could this be a hint of special variant monsters we'll be fighting in Monster Hunter Wilds' endgame content? We'll have to play the full game when it releases on February 28, 2025, to find out. Monster Hunter's next big hunting adventure is nearly here Team up with other players to bring down the indomitable Jin Dahaad. (Image credit: Capcom) We're just two weeks away from the release of Monster Hunter Wilds and the wait for this upcoming Xbox title/upcoming PC title has become unbearable at this point as a longtime Monster Hunter fan. It has so much to look forward from a gigantic roster of monsters to hunt, a large armory of weapons to play with, crossplay multiplayer, and more. Additionally, Capcom has announced that the Xbox Series X|S and PlayStation 5 versions of Monster Hunter Wilds will feature a 40 FPS Balanced mode so it can achieve high graphical fidelity and 40fps (provided they have a 120hz TV). Monster Hunter Wilds is set to launch on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. If you can't wait that long, you can enjoy Monster Hunter Wilds' extended second Open Beta Test this weekend at the following date: From February 13, 2025, at 7:00 PM to February 17, 2025, at 6:59 PM (PT) Just be aware the beta won't have the resolution/framerate improvements and weapon balance changes that will be implemented in the full game. Also, don't forget to try out Monster Hunter Wilds' PC Benchmark tool to see if your PC can handle running on PC now that Monster Hunter Wilds has reduced its system requirements. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is scheduled to launch on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of January): 487 RIP Matrix | Farewell my friend
  9. From the return of classic monsters to photo mode finally being included in the series, Monster Hunter Wilds is pulling out all the stops with these announcements. During the Monster Hunter Wilds Showcase portion of today's Capcom Showcase livestream, it let loose a metric ton of new gameplay information and an exciting cinematic trailer for Monster Hunter Wilds revealing original and classic monsters, a new region to hunt in, some cool gameplay features, and more information regarding its second Open Beta Test. Here's all the important details you need to know from the Monster Hunter Wilds Showcase. The Showcase kicked things off with Monster Hunter Wilds' 6th cinematic trailer. The trailer revealed a new icy locale that players will be hunting called the Iceshard Cliffs and it will be filled with disturbing giant monsters. These include flying creatures called Hirabami, a giant unnamed dragon-looking monster that looks like a reptilian sea horse, and Nerscylla a giant spider monster that debuted in Monster Hunter 4 The trailer then shows snippets of the game's story along with gameplay of the player hunting the game's flagship monster, Arkveld, a large dragon-like creature that attacks with chain-like appendages. The trailer then ends with a spine-tingling teaser that Gore Magala, the demonic flagship monster of Monster Hunter 4 will be joining Monster Hunter Wilds' ever-growing list of monsters. The Spotlight then proceeds to present more information regarding Monster Hunter Wilds' upcoming second Open Beta Test, which is scheduled to take place at the following dates: From February 6th 2025, 7:00pm to February 9th, 2025, 6:59pm (P.T. time) From February 13th, 2025. 7:00pm to February 16th, 2025, 6:59pm (P.T. time) The second Open Beta Test will mostly be the same as the first but with additional features like being able to hunt the recently announced Gypceros and the flagship monster, Arkveld. Other new features for the Open Beta Test include a training area in the Base Camp in the Open Beta Test so you can practice testing out all of Monster Hunter Wilds' weapons, Private Online Lobbies, and an Online Single-player Mode. However, do note that the Open Beta Test will NOT include any of the weapon balance changes or performance improvements that will implemented in the launch version of the game. Dress for success while hunting in the wild. (Image credit: Capcom) The Showcase then goes to show off some cool gameplay features players can enjoy in the full game. First is Layered Armor, a cosmetic system that allows players to cover their armor or the armor for their Palico companion with the looks of any other armor piece in the game so they can keep the stats while being fashionable at the same time. Layered Armor will be unlocked whenever you craft High Rank armor but Layered Armor as bonuses can be equipped from Low Rank. Cosmetic customization also applies for your Seikret mount as this game will allow you to change the look of its feathers and equip it with cosmetic items. You can even customizable the appearance and color schemes of your Pop-Up tents, the places where you rest in the field and replenish your supplies during a hunt. Plus you can place chairs near your camp and set up background music while resting in Pop-Up Tents. The next gameplay feature shown is the Hunter Profile, an evolution of Monster Hunter World's Guild Card system where you trade profile pictures with your friends. it's been outfitted with cosmetic options, poses, and facial expressions to show off your character's personality while hunting online. For the first time in Monster Hunter history, we can now immortalize our greatest hunting moments in Photo Mode. (Image credit: Capcom) Then the Showcase revealed possibly one of the greatest new additions to the Monster Hunter series yet – Photo Mode. That's right, you can now pause the game while playing in single-player to take photographs of your hunts and show them off to the world online. In fact, Photo Mode even works while playing in Online Single-Player Mode as well so you can pause without disconnecting the internet if you're playing online. The Showcase then closes things out by revealing extra DLC items that players can acquire like item packs, emotes, Layered Armor, music, and other cosmetics by linking their Capcom ID and purchasing the Deluxe or Premium Editions of Monster Hunter Wilds. Additionally, Capcom announced that the following week after Monster Hunter Wilds launches on February 28, 2025, it will begin releasing limited-time online Event Quests where players can take quests to earn special gear with unique looks. Also, Capcom says to keep an eye for further updates after the game launches for information regarding post-launch content updates. My anticipation for Monster Hunter Wilds has now been sent high into the heavens Gore Magala, one of the greatest monsters in the franchise has returned in Monster Hunter Wilds (Image credit: Capcom) I thought my excitement for Monster Hunter Wilds couldn't get higher but now I can't stand the wait anymore after this showcase. One of my favorite monsters of all-time Gore Magala is back, the addition of Photo Mode is absolutely amazing, and Arkveld looks badass and challenging to fight. Fortunately, the long wait for one of the biggest upcoming Xbox titles/upcoming PC titles of 2025 will soon be over and I can finally hunt the most awesome monsters in all of gaming again with my friends when Monster Hunter Wilds releases on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is scheduled to launch on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of January): 487 RIP Matrix | Farewell my friend
  10. Monster Hunter Wilds' roster expands with Gravios, a Flying Wyvern from the first generation of its games. Expectant Monster Hunter Wilds were treated to a special gameplay preview on January 16, 2025, via IGN, increasing hype on one of the most anticipated upcoming Xbox games/upcoming PC games of this year. During this exclusive preview, IGN revealed that a classic monster from Monster Hunter's past titles will be joining Monster Hunter Wilds' list of monsters, and that beast is none other than Gravios. It's a giant Flying Wyvern-type monster that can be best described as a living, breathing mountain with legs and a body covered in an extremely thick, rocky hide that only the sharpest of weapons will be able to pierce through. Not only that, Gravios hits like a mountain rock slide as it attacks by stomping the ground with earth-shattering force and rolling around to crush its foes using its mammoth weight. A new Monster Hunter Wilds preview In addition, Gravios can expel deadly gases from its body to repel attackers. These include explosive gas, sleep gas, and sometimes poison gas. However, Gravios' most deadly attack is a gigantic laser beam it shoots from its mouth. If your gear isn't upgraded and packing tons of fire-elemental resistance, then this laser beam will destroy you in one shot. Over the course of IGN's preview video, you can see the destructive power of Gravios first-hand as it nearly sends the player to an early grave with its explosive attacks. The player however perseveres and manages to bring Gravios down through smart use of environmental traps and laying into the Flying Wyvern with the Sword & Shield and Bow weapon types. I can't wait to see more classic Nimonsters get the RE Engine treatment One of the things I'm loving so far with Monster Hunter Wilds is seeing classic monsters that haven't seen in years like the Gypceros, Congalala, and even Yian Kut-Ku make a return and given a new lease on life with a gorgeous next-gen makeover thanks to Capcom's RE Engine. It makes me wonder what other monsters from previous Monster Hunter titles may resurface for this game. Could we see the likes of Lagiacrus, Odogaron, Dalamadur, or even Yama Tsukami (a monster that is on my personal Monster Hunter Wilds wishlist) make a comeback? We will have to until Monster Hunter Wilds releases on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam to find out. In the meantime, we will be whetting our appetites with the 2nd Monster Hunter Wilds Open Beta Test, which is currently scheduled to host testing periods throughout the first half of February. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is scheduled to launch on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ RIP Matrix | Farewell my friend
  11. Have another sneak peek at Monster Hunter Wilds with a second Open Beta Test and hunt down the classic Bird Wyvern, Gypceros. The long wait for Capcom's highly-anticipated Monster Hunter Wilds is almost over as we're only a month away from its full release on February 28, 2025. However, Capcom has decided the stoke the fires of our anticipation even further by announcing a second Open Beta Test for Monster Hunter Wilds. This Open Beta Test will take place on multiple occasions during February for Xbox, PlayStation, and PC players. It also will feature the return of an old-school monster that's been a part of the Monster Hunter franchise since its inception, the deceptively cunning Bird Wyvern, Gypceros. Here's everything you need to know about the second Open Beta Test for Monster Hunter Wilds. Open Beta Test content The second Open Beta Test will contain all the content of Monster Hunter Wilds' first Open Beta Test. This includes the character creator, the introduction story mission that teaches you the basic controls, and a hunting mission where you must slay a Doshaguma. If you had already created a character and a Palico in the previous Open Beta Test, you will be allowed to transfer them over to the second Open Beta Test to save you the trouble of making new ones from scratch. The Gypceros makes its 'flashy' return in Monster Hunter Wilds (Image credit: Capcom) The second Open Beta Test will feature new content compared to the first Open Beta Test, such as the return Gypceros, a large Bird Wyvern that hasn't been seen in a mainline Monster Hunter game since Monster Hunter Generations Ultimate. This rubbery avian may look dumb but it's actually a smart predator. The Gypceros can contort its tail into a long-range whip weapon, blind players with flashing lights, spit poison saliva, and sometimes play dead to catch players off guard. Capcom has also said the second Open Beta Test will have more additional content beyond the inclusion of Gyceros but they will announce the details of that content at a later date. However, Capcom has confirmed that this second Open Beta Test will not contain the performance improvements or weapon balance changes they announced in December 2024 as these are being implemented in the final, launch version of Monster Hunter Wilds. Open Beta Test start dates and platforms Monster Hunter Wilds' second Open Beta Test will take place over the course of February. (Image credit: Capcom) Monster Hunter Wilds' second Open Beta Test will be available for Xbox Series X|S, PlayStation 5, and PC via Steam platforms. Additionally, players will not be required to subscribe to PlayStation Plus, Xbox Game Pass Core, or Xbox Game Pass Ultimate in order to participate (although you will need these aforementioned subscription services to access the online features of the full game). Here are the following dates that the second Open Beta Test will take place: From February 6th 2025, 7:00pm to February 9th, 2025, 6:59pm (P.T. time) From February 13th, 2025. 7:00pm to February 16th, 2025, 6:59pm (P.T. time) However, be aware that these starting times are subject to change in the future. Also, the Open Beta Test periods are prone to being changed or canceled altogether without prior notice. To participate in the Open Beta Test, you must have a stable broadband internet connect and have 29GB of available space for the platform of your choice. If you plan on playing the PC version of the Open Beta Test, your rig must meet Monster Hunter Wilds' PC spec requirements. Open Beta Test rewards for the full game Play Monster Hunter Wilds' second Open Beta Test to earn bonus rewards in the full game. (Image credit: Capcom) Like the first Open Beta Test, Monster Hunter Wilds' second Open Beta Test will reward players with bonus items they will be able to unlock and use in the full game by simply participating in the Open Beta Test. These rewards include a Stuffed Felyne Teddy Pendant and an OBT 2 Bonus Item Pack. The Item Pack will contain the following items: Raw Meat x10 Shock Trap x3 Pitfall Trap x3 Tranq Bomb x10 Large Barrel Bomb x3 Armor Sphere x5 Flash Pod x10 Large Dung Pod x10 To claim these rewards in the full game, you must use the same platform account you used to play the second Open Beta Test while being connected to the internet. You can only claim these items once per account and make sure you have character data made in order to obtain the rewards. February is going to be a 'wild' month for Monster Hunter fans The excitement I have for Monster Hunter Wilds, my most anticipated upcoming Xbox game/upcoming PC title of 2025, was bad enough already but Capcom has now sent it into the stratosphere with this announcement. I've had tons of fun playing Monster Hunter Wilds' first Open Beta Test and discovering at least 16 cool new gameplay details and mechanics, so I can't wait to find more in the second Open Beta Test in February 2025. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is scheduled to launch on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ RIP Matrix | Farewell my friend
  12. Monster Hunter Wilds preorders are live, and we've rounded every edition so you can pick which one is best for you. In just a few months from the time of this writing, Monster Hunter Wilds will be unleashed upon the world. In this upcoming installment of Capcom's popular Monster Hunter series, players will embark on a perilous journey into uncharted lands to master new hunting gameplay mechanics and slay horrific new monsters. Preorders for the game have already gone live, with three editions (packed with differing amounts of content) to choose from. To help you make an informed decision, we have rounded up all the information on every version of Monster Hunter Wilds available to preorder in one convenient place so you can more easily choose which one to purchase. Monster Hunter Wilds' Physical Editions Vs Digital Editions Snag yourself tons of cosmetic outfits, emotes, items, and more with the Deluxe edition of Monster Hunter Wilds. (Image credit: Capcom) Monster Hunter Wilds is set to release February 28, 2025, on |S, PlayStation 5, and PC via Steam. Two Physical Editions are available for the Xbox and PlayStation versions, but there are three Digital Editions for all platforms. The physical versions of Monster Hunter Wilds include a Standard Edition (MSRP-$69.99) and a Steel Book Edition (MSRP-$74.99). Both these Editions will contain the base game with no additional DLC. The only difference between them is that the Steel Book Edition will feature a box with a Steel Book cover art of the game's flagship monster, Arkveld. Preorder the Premium Deluxe Edition of Monster Hunter Wilds to gain access to future cosmetic DLC packs. (Image credit: Capcom) The Digital Editions of Monster Hunter Wilds will available to purchase on various digital storefronts and will come in three forms – the Standard Edition, Deluxe Edition, and the Premium Deluxe Edition. The digital version of Monster Hunter Wilds' Standard Edition (MSRP-$69.99) will only contain the base game much like the physical version. Meanwhile, the Deluxe Edition (MSRP-$89.99) and Premium Deluxe Edition (MSRP-$109.99) will feature large assortments of cosmetic items to customize your character's looks including layered armor, hairstyles, emote, and much more. Below is a list of everything that comes in the Deluxe Edition of Monster Hunter Wilds followed by a list of everything that comes in the Premium Deluxe Edition. Monster Hunter Wilds Deluxe Edition The Base Game Layered Armor Palico Armor Seikret Decorations Gestures Hairstyles Make-up/Face Paint Pendant Sticker Sets Hunter Profile Monster Hunter Wilds Premium Deluxe Edition The Base Game All the content of the Deluxe Edition Layered armor Hunter Profile Set Access to upcoming Cosmetic DLC packs that are slated to be released in the Spring and Summer of 2025. Monster Hunter Wilds preorder bonuses Preorder Monster Hunter Wilds to grab yourself the Guild Knight Layered Armor to dress up your character as a classy knight. (Image credit: Capcom) If you preorder any version of Monster Hunter Wilds, you gain access to two, preorder exclusive DLC items. The first is the Guild Knight Layered Armor set and the other is the Hero Charm talisman. For those unaware, Layered Armor is a cosmetic system in Monster Hunter games that allows the player to alter the appearance of whatever armor they're wearing with others so they can look fashionable while remaining functional in battle. In this case, the Guild Knight Armor has a sort of Three Musketeers style to it, with red plumed hats, red vests with long tails, white shirts with poofy sleeves, leather trousers, and tall lace-up boots. The Hero Charm talisman, meanwhile, is an accessory designed to give your character special passive stat boosts in battle that will help you survive the opening hunts of the game. Get free gear for your Palico by having save data from Monster Hunter World and Monster Hunter World: Iceborne. (Image credit: Capcom) On a side note, if you happen to have save data from playing Monster Hunter World and its expansion, Monster Hunter World: Iceborne, you can obtain free items for your Palico companion in Monster Hunter Wilds. Save data from Monster Hunter World will grant players the Palico the Felyne Leather armor set and the Felyne Acorn Spade weapon. Plus save data from Monster Hunter World: Iceborne will grant you the Felyne Duffel armor set and the Felyne Trekker Peckaxe weapon. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is scheduled to launch on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. 2023: Over 5,800 news posts | 2024 (till end of November): 5,298 news posts RIP Matrix | Farewell my friend
  13. Capcom has listened to fan feedback from the Monster Hunter Wilds open beta and has already showcased vast improvements from today's Community Update video It's been over a month and a half since the general public had a sneak peek at Monster Hunter Wilds and began implementing it through its Open Beta Test, and in that time, Capcom has been busy. It has taken all the player feedback from the beta and has begun implementing it in the final version, as demonstrated through the recently uploaded Monster Hunter Wilds Pre-Launch Community Update Stream. The first of these many changes is that Capcom has improved the game's framerate performance and resolution considerably compared to the Open Beta Test. The game will now properly run consistently at 60fps and 1080p when playing in Prioritise Framerate Mode and 30fps and 4K Resolutions (specifically Output Resolution - 3840x2180 / Rendering Resolution - 3072x1728) in Prioritise Graphics Mode at launch. In addition, they even fixed a bug from the Open Beta Test that prevented the game from rendering graphics in Prioritise Framerate Mode. Target Performance values for the PlayStation 5 version of Monster Hunter Wilds (Image credit: Capcom) Target Performance values for the Xbox and PC versions Monster Hunter Wilds (Image credit: Capcom) However, not every platform will get these privileges. According to Capcom's performance targets, the Xbox Series X and PlayStation 5 versions of Monster Hunter Wilds are set to run at 60fps and 1080p in Prioritise Framerate Mode and 30fps and 4K Resolutions in Prioritise Graphics Mode. Yet the Xbox Series S version will only be able to run with a performance of 30 FPS (frames per second)and 1080p resolution. Capcom has stated that Monster Hunter Wilds will receive enhanced PlayStation 5 Pro support when it goes live on release day, along with its day one patch. For the PC version, performance and graphics will largely depend on the player's hardware to meet the game's PC spec requirements. However, the developers have confirmed that they are working on lowering the minimum graphics for the PC versions. In addition, they are considering releasing a PC benchmark tool to help players determine if their rigs have what it takes to play the game. Miscellaneous gameplay changes for Monster Hunter Wilds (Image credit: Capcom) Miscellaneous gameplay changes for Monster Hunter Wilds (Image credit: Capcom) Based on player feedback, Capcom then showcased several gameplay changes it will make to Monster Hunter Wilds. For starters, monsters will not constantly flee from battling to different locations as frequently anymore because this was a bug in the beta, and players will be able to fully use Pop-Up camps and the fast travel system in the full game. Other miscellaneous changes include adding more animation hitstop to weapon attacks to give them more impact and mitigating friendly fire among teammates in co-op, so they can't send each other flying off the ground anymore. In addition, the Shockproof Jewel Decoration from Monster Hunter Rise: Sunbreak will be returning to allow the players to disable friendly fire altogether. The biggest gameplay changes, however, are the weapon type balance adjustments, particularly for the Lance, Switch Axe, Insect Glaive, and Sword & Shield. Lance gameplay changes for Monster Hunter Wilds (Image credit: Capcom) Switch Axe gameplay changes for Monster Hunter Wilds (Image credit: Capcom) Other weapon gameplay changes for Monster Hunter Wilds (Image credit: Capcom) Insect Glaive gameplay changes for Monster Hunter Wilds (Image credit: Capcom) Sword & Shield gameplay changes for Monster Hunter Wilds (Image credit: Capcom) The Lance's guard and counter capabilities have been improved, as the Charge Counter can now block attacks while charging and be chained into any of its other moves. The Power Guard can now charge faster to higher levels after blocking a monster's strongest attacks, and the Perfect Guard and Power Guard can now lead into a brand new attack. Switch Axe's gameplay changes include adjustments to the switching mechanic to make transforming into Sword Mode from Axe Mode feel more satisfying. Several moves' attack powers have been improved, and the Full Release Slash can now grant the player Knockback negation when being executed. The Sword & Shield's Rising Slash can now be used while guarding. Several of its moves, like the Perfect Rush, have been strengthened, and the evasiveness of the Backstep and Sliding Swipe has been improved. Additionally, the responsiveness of the Chop & Side Slash combo, Guard Slash, and Perfect Rush has been enhanced. Insect Glaive's aerial capabilities have been significantly improved compared to the Vaulting Dance move is back. Also, you can combo into different moves after vaulting, and the Vaulting Dance's attack power increases by two levels each time you vault. Other changes for Insect Glaive include adding an Offset effect at the beginning of Descending Slash so you can use it to counter monster attacks, gaining Knockback Negation while obtaining an Orange Extract, and gaining mitigation for wind pressure, tremors, and roars when you have all three Extracts. The Bow also has some changes planned, such as buffing its normal and Arc Shot attacks, nerfing the attack power of Tracer Shots, and delaying the lock-on time for Focus Strike so it targets wounds one by one instead of all of them at once. Finally, all weapons will receive skill and elemental value adjustments for the full game's content while also rebalancing each weapon type's hit detention and certain moves that had low damage output in previous Monster Hunter Games. All these gameplay changes has made me want Monster Hunter Wilds even more than ever before February 2025, cannot come fast enough because these upcoming gameplay changes that Capcom's shown off has now made Monster Hunter Wilds my most anticipated upcoming Xbox game/upcoming PC title of 2025 without a shadow of a doubt. The framerate and performances are being fixed, Insect Glaive's aerial attacks have been fixed back to how they were in Monster Hunter Rise, and the Lance is aiming to reclaim its crown as the king of counterattack weapon types. On top of that, the Shockproof Jewel is coming back, which means I can use Cluster Bomb Heavy Bowgun builds without messing up my teammates in co-op. I can't wait to test these new changes as well as 16 other awesome gameplay details I discovered from Monster Hunter Wild's Open Beta Test when Monster Hunter Wilds launches on February 28, 2025. Monster Hunter Wilds, the next-gen successor to one of Capcom's best Xbox games and best PC games, Monster Hunter World, is scheduled to launch on February 28, 2025, for Xbox Series X|S, PlayStation 5, and PC via Steam. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. 2023: Over 5,800 news posts | 2024 (till end of November): 5,298 news posts RIP Matrix | Farewell my friend
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