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  1. FidelityFX Super Resolution, or FSR, the answer to Nvidia's DLSS upscaling tech from AMD, first landed in 2021 as a spatial upscaler. Over the years, the company has delivered temporal upscaling, frame generation, and more upgrades to the popular performance-enhancing technology. Now, right alongside the official reveal of its highly anticipated RX 9070 series graphics cards, the company has given a look at the next-generation of FSR that's incoming. Aptly dubbed FSR 4, AMD says this delivers quality improvements to the technology across the board, using the benefits of machine learning much like Nvidia's offering. To achieve this, AMD has used custom ML models trained on AMD EPYC and Instinct accelerators to upgrade the AI upscaling algorithm of FSR 4. Thanks to this, AMD is touting major image quality enhancements in FSR 4 compared to previous versions of the technology. Per the company's comparisons, it seems like FSR 4 can deliver better image fidelity in Performance Mode even over FSR 3.1's Balanced Mode at 4K. On top of the frame rate gains seen just by using FSR 4, when AMD's own frame generation tech is applied to games, performance uplifts of up to 3.7 times could be seen as well. Check out the numbers that AMD showed off with several games below. To keep input lag at a minimum, AMD is once again using its Anti-Lag feature. However, it doesn't look like previous generation AMD graphics cards will get this version of FSR, with the company saying FSR 4 is developed for the RDNA 4 Radeon RX 9070 series. At launch, AMD expects to have over 30 games supporting the FSR 4 suite for RX 9070 series owners, while more than 75 titles are slated to add the technology later this year. It looks like the company is expecting fast adoption thanks to an upgradable FSR 3.1 API being offered to developers. You can also find the entire coverage of our RDNA 4 (RX 9070 series) at this link. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of January): 487 RIP Matrix | Farewell my friend
  2. AMD had plenty of new hardware to show off at CES 2025 from both its CPU and GPU sides. Alongside it, the company also unveiled the next generation version of its upscaling tech, FidelityFX Super Resolution (FSR), which is finally taking the machine learning route much like Nvidia. The fourth official iteration of AMD's upscaling solution is being developed for graphics cards from AMD's latest RDNA 4 architecture. This means that unlike previous versions of FSR, this one will be exclusive for customers of the company's new generation of RX 9000 series graphics cards. As such, the new RX 9070 XT and the RX 9070 will support FSR 4 and all its ML-powered upscaling features thanks to the new hardware's "supercharged AI compute" from AMD's 2nd generation AI accelerators. AMD says this will mean "high quality 4K upscaling" for supported games, though no exact performance numbers nor comparisons have shown up just yet. FSR 4 will work hand in hand with the company's existing frame generation solution as well as Anti-Lag 2 for low latency gameplay as well. For those in the dark, upscaling tech has the game rendering at a lower resolution and using algorithms for image enhancement, lessening the impact of the lowered resolution on the screen but offering improved performance. So far, AMD has utilized spatial and temporal upscaling with filters for achieving its image upgrades, while Nvidia's DLSS and Intel's XeSS tech leaned on machine learning using AI models for image quality improvements. With AMD now also going the same route, FSR 4 users may be in for a big jump in image quality. It potentially becoming an AMD graphics hardware exclusive solution much like Nvidia with DLSS may be a sticking point for some though. However, FSR 3 and frame generation should still be offered as a platform and generation-agnostic solution for games going forward. At the same time, AMD is going all-in on AI with a new driver feature for Radeon hardware users. Dubbed AMD Adrenalin AI, this will let players generate images, summarize local documents, and even ask AMD-related questions from a dedicated chat AI, straight from the driver Radeon Settings app on Windows. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ RIP Matrix | Farewell my friend
  3. AMD has revealed that it’s team is already working on FSR 4 from 9 to 12 months and the newest version of FSR is going to be completely AI-based. Upscaling and frame generation has become among the most important performance improving feature in games that have released in recent times. While Nvidia introduced a hardware locked solution with DLSS, AMD replied with an open, hardware-agnostic solution with FSR. Throughout the years, both DLSS and FSR have seen some important improvements. Both DLSS 2 and FSR 2 saw complete change in how they worked and provided massive improvements in upscaling quality. Whereas both DLSS 3 and FSR 3 introduced us to the world of frame generation – something that doubled the FPS by inserting frames in between two frames. The problem with frame-generation, however, is that it introduces some latency or lag. To answer this issue, Nvidia came up with Nvidia Reflex. AMD made its own solution called AMD Anti-Lag 2, which it incorporates in FSR 3.1. Now, we would be wondering what next. Looks like we have got some answers. AMD Already Developing FSR 4 Tom’s Hardware managed to speak to AMD’s Jack Huynh about the successor to FSR 3, the FSR 4. The biggest surprise was that not only AMD is working on FSR 4 from 9 to 12 months, but that FSR 4 is going to be completely AI-based. Not only that, it seems FSR 4 will focus more on battery efficiency improvements targeting the handhelds than performance. Quoting AMD: On the handheld side, my number one priority is battery life. If you look at the ASUS ROG Ally or the Lenovo Legion Go, it’s just that the battery life is not there. I need multiple hours. I need to play a Wukong for three hours, not 60 minutes. This is where frame generation and interpolation [come in], so this is the FSR4 that we’re adding. Because FSR2 and FSR3 were analytical based generation. It was filter based. Now, we did that because we wanted something with a very fast time to market. What I told the team was, “Guys, that’s not where the future is going.” So we completely pivoted the team about 9-12 months ago to go AI based. So now we’re going AI-based frame generation, frame interpolation, and the idea is increased efficiency to maximize battery life. And then we could lock the frames per second, maybe it’s 30 frames per second, or 35. My number one goal right now is to maximize battery life. I think that’s the biggest complaint. I read the returns too from the retailer, where people want to be able to play these games. Conclusion The report speculates whether FSR 4 will be just for handled gaming consoles, or will it come to desktops too. Or whether it will require NPUs that aren’t commonly found in desktop CPUs yet. But Tom’s Hardware did reach out to AMD for clarification and AMD is yet to reply. Knowing AMD, they are likely to design it in a such a way that it works on as many hardware solutions as possible. Now, when will AMD actually release FSR 4. That’s to be seen. But as it’s in development since 9 to 12 months, expect it to be released soon. Not to forget, Nvidia could be working on it’s DLSS 4 too. Source RIP Matrix | Farewell my friend Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every single day for many years. 2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts
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